Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Abstract. This paper introduces a technique for region-based pose tracking without the need to explicitly compute contours. We assume a surface model of a rigid object and at least...
Christian Schmaltz, Bodo Rosenhahn, Thomas Brox, D...
We present a fully automated approach to camera registration for Augmented Reality systems. It relies on purely passive vision techniques to solve the initialization and realtime ...
Vincent Lepetit, Luca Vacchetti, Daniel Thalmann, ...
Attributes are visual concepts that can be detected by machines, understood by humans, and shared across categories. They are particularly useful for fine-grained domains where c...
Kun Duan, Devi Parikh, David J. Crandall, Kristen ...
Motivated by the ability of living cells to form specific shapes and structures, we present a computational approach using distributed genetic programming to discover cell-cell i...