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» Computation Error Tolerance in Motion Estimation Algorithms
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ICPR
2004
IEEE
14 years 9 months ago
3D Surface Reconstruction by Self-Consistent Fusion of Shading and Shadow Features
In this paper a novel framework for three-dimensional surface reconstruction by self-consistent fusion of shading and shadow features is presented. Based on the analysis of at lea...
Christian Wöhler
RECOMB
2004
Springer
14 years 8 months ago
Reconstructing reticulate evolution in species: theory and practice
We present new methods for reconstructing reticulate evolution of species due to events such as horizontal transfer or hybrid speciation; both methods are based upon extensions of...
Luay Nakhleh, Tandy Warnow, C. Randal Linder
3DPVT
2006
IEEE
153views Visualization» more  3DPVT 2006»
14 years 2 months ago
Reconstructing a 3D Line from a Single Catadioptric Image
This paper demonstrates that, for axial non-central optical systems, the equation of a 3D line can be estimated using only four points extracted from a single image of the line. T...
Douglas Lanman, Megan Wachs, Gabriel Taubin, Ferna...
GECCO
2004
Springer
116views Optimization» more  GECCO 2004»
14 years 1 months ago
Reducing Fitness Evaluations Using Clustering Techniques and Neural Network Ensembles
Abstract. In many real-world applications of evolutionary computation, it is essential to reduce the number of fitness evaluations. To this end, computationally efficient models c...
Yaochu Jin, Bernhard Sendhoff
CVPR
2008
IEEE
14 years 10 months ago
Geo-spatial aerial video processing for scene understanding and object tracking
This paper presents an approach to extracting and using semantic layers from low altitude aerial videos for scene understanding and object tracking. The input video is captured by...
Jiangjian Xiao, Hui Cheng, Feng Han, Harpreet S. S...