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CHI
2006
ACM
14 years 11 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
ISORC
1999
IEEE
14 years 3 months ago
Exception Handling in a Cooperative Object-Oriented Approach
ation Oriented Action (CO action) is a modelling abstraction for representing collaborative behaviour between objects at different phases of the software development. In this pape...
Rogério de Lemos, Alexander B. Romanovsky
CLADE
2008
IEEE
14 years 5 months ago
SWARM: a scientific workflow for supporting bayesian approaches to improve metabolic models
With the exponential growth of complete genome sequences, the analysis of these sequences is becoming a powerful approach to build genome-scale metabolic models. These models can ...
Xinghua Shi, Rick Stevens
PG
2002
IEEE
14 years 3 months ago
A Physics-Based Framework for Subdivision Surface Design with Automatic Rules Control
The recent non-uniform subdivision approach extends traditional uniform subdivision schemes with variable rules, offering additional shape parameters (such as knot spacings) for f...
Hui Xie, Hong Qin
DSVIS
2008
Springer
14 years 16 days ago
ReWiRe: Designing Reactive Systems for Pervasive Environments
The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important ...
Geert Vanderhulst, Kris Luyten, Karin Coninx