The primitives of point-based representations are independent but are rendered using surfels, which approximate the immediate neighborhood of each point linearly. A large number o...
Adaptive methods are defined and experimentally studied for a two-scale edge detection process that mimics human visual perception of edges and is inspired by the parvo-cellular (...
3D graphics performance is increasing faster than any other computing application. Almost all PC systems now include 3D graphics accelerators for games, CAD, or visualization appl...
We present an experimental study on the effectiveness of five modality variants (speech, text-only, icon-only, two combinations of text and icons) for presenting local danger wa...
Accurately and automatically conveying the structure of a volume model is a problem not fully solved by existing volume rendering approaches. Physics-based volume rendering approa...