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SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 3 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
ACMICEC
2007
ACM
119views ECommerce» more  ACMICEC 2007»
14 years 1 months ago
Privacy and the clandestine evolution of e-commerce
This note discusses briefly some questions on economics of privacy, especially the relation of privacy to price discrimination, as well as relevant developments in ecommerce and o...
Andrew M. Odlyzko
NETGAMES
2006
ACM
14 years 3 months ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj...
ATAL
2009
Springer
14 years 4 months ago
False name manipulations in weighted voting games: splitting, merging and annexation
An important aspect of mechanism design in social choice protocols and multiagent systems is to discourage insincere and manipulative behaviour. We examine the computational compl...
Haris Aziz, Mike Paterson
ACMACE
2009
ACM
14 years 4 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström