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» Computer Graphics of Kinematic Surfaces
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CG
2002
Springer
13 years 10 months ago
Topology tracking for the visualization of time-dependent two-dimensional flows
The paper presents a topology-based visualization method for time-dependent two-dimensional vector elds. A time interpolation enables the accurate tracking of critical points and ...
Xavier Tricoche, Thomas Wischgoll, Gerik Scheuerma...
CGVR
2010
13 years 8 months ago
Triangulation-free 3D Reconstruction from LiDAR Data
We demonstrate a generic method for visualization of high-resolution unorganized and noisy 3D data points with a surface of significantly lower resolution. To this effect, we feed...
Yusuf Sahillioglu
ATAL
2008
Springer
14 years 1 days ago
Simulation of individual spontaneous reactive behavior
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Alejandra García-Rojas, Mario Gutiér...
TOG
2008
156views more  TOG 2008»
13 years 10 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
CGF
2002
145views more  CGF 2002»
13 years 10 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...