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ICRA
2006
IEEE
141views Robotics» more  ICRA 2006»
14 years 4 months ago
Computing 3-legged Equilibrium Stances in Three-dimensional Gravitational Environments
— Quasistatic multi-legged locomotion consists of a sequence of equilibrium postures where the mechanism supports itself against gravity while moving free limbs to new positions....
Yizhar Or, Elon Rimon
CGI
2004
IEEE
14 years 2 months ago
Surface Models of Tube Trees
This paper describes a new method for generating surfaces of branching tubular structures with given centerlines and radii. As the centerlines are not straight lines, the cross-se...
Petr Felkel, Rainer Wegenkittl, Katja Bühler
CGF
2007
128views more  CGF 2007»
13 years 10 months ago
Geodesic-Controlled Developable Surfaces for Modeling Paper Bending
We present a novel and effective method for modeling a developable surface to simulate paper bending in interactive and animation applications. The method exploits the representat...
Pengbo Bo, Wenping Wang
VIS
2003
IEEE
145views Visualization» more  VIS 2003»
14 years 11 months ago
Signed Distance Transform Using Graphics Hardware
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-di...
Christian Sigg, Markus H. Gross, Ronald Peikert
PG
2000
IEEE
14 years 2 months ago
Animation of Human Locomotion Using Sagittal Elevation Angles
This paper presents a data-driven procedural model for the kinematic animation of human walking. The use of data yields realistic looking gait, while the procedural model yields ï...
Harold C. Sun, Dimitris N. Metaxas