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ECCV
2002
Springer
14 years 9 months ago
All the Images of an Outdoor Scene
The appearance of an outdoor scene depends on a variety of factors such as viewing geometry, scene structure and reflectance (BRDF or BTF), illumination (sun, moon, stars, street l...
Srinivasa G. Narasimhan, Chi Wang, Shree K. Nayar
MICRO
1999
IEEE
100views Hardware» more  MICRO 1999»
13 years 12 months ago
A Superscalar 3D Graphics Engine
3D graphics performance is increasing faster than any other computing application. Almost all PC systems now include 3D graphics accelerators for games, CAD, or visualization appl...
Andrew Wolfe, Derek B. Noonburg
IPPS
2009
IEEE
14 years 2 months ago
Fast development of dense linear algebra codes on graphics processors
—We present an application programming interface (API) for the C programming language that facilitates the development of dense linear algebra algorithms on graphics processors a...
M. Jesús Zafont, Alberto F. Martín, ...
TCS
2011
13 years 2 months ago
Local and global price of anarchy of graphical games
This paper initiates a study of connections between local and global properties of graphical games. Specifically, we introduce a concept of local price of anarchy that quantifie...
Oren Ben-Zwi, Amir Ronen
EGH
2003
Springer
14 years 25 days ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...