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» Computer graphics identification using genetic algorithm
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PG
2003
IEEE
14 years 1 months ago
Breaking the Walls: Scene Partitioning and Portal Creation
In this paper we revisit the cells-and-portals visibility methods, originally developed for the special case of architectural interiors. We define an effectiveness measure for a ...
Alon Lerner, Yiorgos Chrysanthou, Daniel Cohen-Or
VRCAI
2004
ACM
14 years 1 months ago
A novel approach to extract triangle strips for iso-surfaces in volumes
The Marching Cubes (MC) algorithm is a popular approach to extract iso-surfaces from volumetric data. This approach extracts triangles from the volume data for a specific iso-valu...
Jagannathan Lakshmipathy, Wieslaw L. Nowinski, Eri...
CGF
2010
163views more  CGF 2010»
13 years 8 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
VMV
2001
131views Visualization» more  VMV 2001»
13 years 9 months ago
Shape Model and Threshold Extraction via Shape Gradients
Shape information is utilized by numerous applications in computer vision, scientific visualization and computer graphics. This paper presents a novel algorithm for exploring and ...
Roger C. Tam, Alain Fournier
ICCAD
2002
IEEE
161views Hardware» more  ICCAD 2002»
14 years 4 months ago
Non-tree routing for reliability and yield improvement
We propose to introduce redundant interconnects for manufacturing yield and reliability improvement. By introducing redundant interconnects, the potential for open faults is reduc...
Andrew B. Kahng, Bao Liu, Ion I. Mandoiu