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DIGRA
2005
Springer
14 years 1 months ago
Learning Games as a Platform for Simulated Science Practice
In recent years, science education has been the focus of study and development of new gamebased learning environments. It has been argued that active and critical learning about r...
Rikke Magnussen
SIGCSE
2010
ACM
232views Education» more  SIGCSE 2010»
14 years 2 months ago
Design and evaluation of a computer science and engineering course for middle school girls
A significant focus in the United States recently has been to increase engagement and interest in STEM curricula, particularly among girls and underrepresented minorities [3]. In ...
Gabriela Marcu, Samuel J. Kaufman, Jaihee Kate Lee...
SIGCSE
1996
ACM
96views Education» more  SIGCSE 1996»
13 years 12 months ago
Teaching inheritance versus inclusion to first year computer science students
CT This paper describes two laboratory experiments used at the Rochester Institute of Technology to teach first year CS students the difference between inheritance and inclusion (a...
Kenneth A. Reek
SIGCSE
2003
ACM
141views Education» more  SIGCSE 2003»
14 years 28 days ago
Teaching objects-first in introductory computer science
An objects-first strategy for teaching introductory computer science courses is receiving increased attention from CS educators. In this paper, we discuss the challenge of the obj...
Stephen Cooper, Wanda Dann, Randy Pausch
ITICSE
2006
ACM
14 years 1 months ago
Design and implementation of a modern compiler course
Current literature states that the undergraduate curriculum can no longer afford the luxury of a traditional compiler construction course. Nevertheless, there is an increasing ne...
William M. Waite, Assad Jarrahian, Michele H. Jack...