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» Computing Minimal Mappings
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135
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VMV
2007
178views Visualization» more  VMV 2007»
15 years 3 months ago
Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
Martin Eisemann, Marcus A. Magnor
ICCS
2004
Springer
15 years 8 months ago
Hierarchical Matrix-Matrix Multiplication Based on Multiprocessor Tasks
We consider the realization of matrix-matrix multiplication and propose a hierarchical algorithm implemented in a task-parallel way using multiprocessor tasks on distributed memory...
Sascha Hunold, Thomas Rauber, Gudula Rünger
244
Voted
ISMM
2011
Springer
14 years 5 months ago
Incremental Algorithm for Hierarchical Minimum Spanning Forests and Saliency of Watershed Cuts
We study hierarchical segmentations that are optimal in the sense of minimal spanning forests of the original image. We introduce a region-merging operation called uprooting, and w...
Jean Cousty, Laurent Najman
103
Voted
COMGEO
2010
ACM
15 years 27 days ago
Computing the visibility map of fat objects
Abstract. We give an output-sensitive algorithm for computing the visibility map of a set of n constant-complexity convex fat polyhedra or curved objects in 3-space. Our algorithm ...
Mark de Berg, Chris Gray