Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
We consider the realization of matrix-matrix multiplication and propose a hierarchical algorithm implemented in a task-parallel way using multiprocessor tasks on distributed memory...
We study hierarchical segmentations that are optimal in the sense of minimal spanning forests of the original image. We introduce a region-merging operation called uprooting, and w...
Abstract. We give an output-sensitive algorithm for computing the visibility map of a set of n constant-complexity convex fat polyhedra or curved objects in 3-space. Our algorithm ...