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» Computing with Realizational Morphology
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UIST
2006
ACM
14 years 5 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
AINA
2005
IEEE
14 years 4 months ago
Throughput Driven, Highly Available Streaming Stored Playback Video Service over a Peer-to-Peer Network
Streaming video is a key functionality in Internet based services such as distant education, VoD etc.,. The high bandwidth requirements associated with such applications coupled w...
K. Kalapriya, S. K. Nandy
ICPPW
2005
IEEE
14 years 4 months ago
Speculative Parallel Threading Architecture and Compilation
Thread-level speculation is a technique that brings thread-level parallelism beyond the data-flow limit by executing a piece of code ahead of time speculatively before all its inp...
Xiao-Feng Li, Zhao-Hui Du, Chen Yang, Chu-Cheow Li...
VISUALIZATION
2005
IEEE
14 years 4 months ago
Particle and Texture Based Spatiotemporal Visualization of Time-Dependent Vector Fields
We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...
MUM
2005
ACM
164views Multimedia» more  MUM 2005»
14 years 4 months ago
PhoneGuide: museum guidance supported by on-device object recognition on mobile phones
We present PhoneGuide – an enhanced museum guidance approach that uses camera-equipped mobile phones and on-device object recognition. Our main technical achievement is a simple...
Paul Föckler, Thomas Zeidler, Benjamin Bromba...