In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Abstract. Positioned at the confluence between human/machine and hardware/software integration and backed by a solid proof of concept realized through several scenarios encompassin...
Peer-to-peer (P2P) systems are becoming increasingly popular and complex, serving millions of users today. However, the design of current unstructured P2P systems does not take ful...
The emergence of portable computers and wireless technologies has introduced new challenges for middleware. Mobility brings new requirements and is becoming a key characteristic. M...
Abstract—In the paper, we devise and evaluate a fully decentralized, light-weight, dynamic clustering algorithm for target tracking. Instead of assuming the same role for all the...