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» Concept Learning Games: The Game of Query and Response
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IJCGT
2011
112views more  IJCGT 2011»
12 years 11 months ago
Tactical Agent Personality
This paper proposes an automatic model-based approach that enables adaptive decision making in modern virtual games. It builds upon the Integrated MDP and POMDP Learning AgeNT (IM...
Chek Tien Tan, Ho-Lun Cheng
GECCO
2005
Springer
112views Optimization» more  GECCO 2005»
14 years 1 months ago
Monotonic solution concepts in coevolution
Assume a coevolutionary algorithm capable of storing and utilizing all phenotypes discovered during its operation, for as long as it operates on a problem; that is, assume an algo...
Sevan G. Ficici
SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
14 years 23 days ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
ATAL
2008
Springer
13 years 9 months ago
MB-AIM-FSI: a model based framework for exploiting gradient ascent multiagent learners in strategic interactions
Future agent applications will increasingly represent human users autonomously or semi-autonomously in strategic interactions with similar entities. Hence, there is a growing need...
Doran Chakraborty, Sandip Sen
ICML
2003
IEEE
14 years 8 months ago
Planning in the Presence of Cost Functions Controlled by an Adversary
We investigate methods for planning in a Markov Decision Process where the cost function is chosen by an adversary after we fix our policy. As a running example, we consider a rob...
H. Brendan McMahan, Geoffrey J. Gordon, Avrim Blum