An experimental 3D interface to an object oriented database is described. It is hoped that using such techniques will help make complex data structures more comprehensible and eas...
We consider concurrent games played on graphs, in which each player has several qualitative (e.g. reachability or B¨uchi) objectives, and a preorder on these objectives (for insta...
Patricia Bouyer, Romain Brenguier, Nicolas Markey,...
This paper describes the concept, and previous realisations, of multi-perspective images in nature, art and visualisation. By showing how distortions have been used for visualisat...
Early detection of problems within a code base can save much effort and associated cost as time progresses. One method of performing routine assessment of code with a view to pre-...
Despite its popularity and widespread use, timeline visualisation suffers from shortcomings which limit its use for displaying multiple data streams when the number of streams inc...