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ICDE
2006
IEEE
133views Database» more  ICDE 2006»
14 years 3 months ago
Transaction Time Support Inside a Database Engine
Transaction time databases retain and provide access to prior states of a database. An update “inserts” a new record while preserving the old version. Immortal DB builds trans...
David B. Lomet, Roger S. Barga, Mohamed F. Mokbel,...
NETGAMES
2006
ACM
14 years 3 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
ISPDC
2005
IEEE
14 years 2 months ago
Adaptive window scheduling for a hierarchical agent system
DIET (Distributed Interactive Engineering Toolbox) is a toolbox for the construction of Network Enabled Server (NES) systems. For most NES systems, as for most grid middleware sys...
Holly Dail, Frederic Desprez
ICPPW
2003
IEEE
14 years 2 months ago
Security Aspects of Wireless Heterogeneous Databases - Protocol, Performance, and Energy Analysis
Users have been demanding information “anytime, anywhere”. The notion of accessing diverse and autonomous information repositories with different APIs is not accepted. This ha...
Harshal Haridas, Ali R. Hurson, Yu Jiao
WMASH
2003
ACM
14 years 2 months ago
End-to-end throughput and delay assurances in multihop wireless hotspots
Next generation Wireless Local Area Networks (WLAN’s) are likely to require multihop wireless connections between mobile nodes and Internet gateways to achieve high data rates f...
Kuang-Ching Wang, Parameswaran Ramanathan