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NETGAMES
2006
ACM
14 years 2 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
SCP
1998
163views more  SCP 1998»
13 years 8 months ago
Computing with Continuous Change
A central challenge in computer science and knowledge representation is the integration of conceptual frameworks for continuous and discrete change, as exemplified by the theory ...
Vineet Gupta, Radha Jagadeesan, Vijay A. Saraswat
JSYML
2010
107views more  JSYML 2010»
13 years 6 months ago
A proof of completeness for continuous first-order logic
Continuous first-order logic has found interest among model theorists who wish to extend the classical analysis of “algebraic” structures (such as fields, group, and graphs) ...
Arthur Paul Pedersen, Itay Ben-Yaacov
ICALP
2010
Springer
14 years 1 months ago
Automata for Coalgebras: An Approach Using Predicate Liftings
Universal Coalgebra provides the notion of a coalgebra as the natural mathematical generalization of state-based evolving systems such as (infinite) words, trees, and transition s...
Gaëlle Fontaine, Raul Andres Leal, Yde Venema
NMR
2004
Springer
14 years 1 months ago
Frame consistency: computing with causal explanations
This paper presents a computational model for reasoning with causal explanations of observations within the framework of Abductive Event Calculus (AEC). The model is based on abdu...
Andrea Bracciali, Antonis C. Kakas