We introduce a method for the animation of fire propagation and the burning consumption of objects represented as volumetric data sets. Our method uses a volumetric fire propaga...
Ye Zhao, Xiaoming Wei, Zhe Fan, Arie E. Kaufman, H...
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
The management of large databases of hierarchical (e.g., multi-scale or multilevel) image features is a common problem in object recognition. Such structures are often represented ...
This paper studies an interesting yet less explored behavior of memory access instructions, called access region locality. Unlike the traditional temporal and spatial data localit...
In an effort to push the envelope of system performance, microprocessor designs are continually exploiting higher levels of instruction-level parallelism, resulting in increasing ...