Sciweavers

3248 search results - page 119 / 650
» Contexts for Human Action
Sort
View
CA
2002
IEEE
14 years 3 months ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
POPL
2010
ACM
14 years 7 months ago
Monads in Action
In functional programming, monadic characterizations of computational effects are normally understood denotationally: they describe how an effectful program can be systematically ...
Andrzej Filinski
BDA
2007
13 years 11 months ago
Towards Action-Oriented Continuous Queries in Pervasive Systems
Pervasive information systems give an overview of what digital environments should look like in the future. From a data-centric point of view, traditional databases have to be use...
Yann Gripay, Frédérique Laforest, Je...
ROMAN
2007
IEEE
173views Robotics» more  ROMAN 2007»
14 years 4 months ago
Human-Robot Interactions as a Cognitive Catalyst for the Learning of Behavioral Attractors
— We address in this paper the problem of the autonomous online learning of a sensory-motor task, demonstrated by an operator guiding the robot. For the last decade, we have deve...
Christophe Giovannangeli, Philippe Gaussier
DIGRA
2003
Springer
14 years 3 months ago
Characters in Computer Games: Toward Understanding Interpretation and Design
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Cha...
Petri Lankoski, Satu Heliö, Inger Ekman