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» Continuity Editing for 3D Animation
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NPAR
2010
ACM
14 years 2 months ago
Self-similar texture for coherent line stylization
Stylized line rendering for animation has traditionally traded-off between two undesirable artifacts: stroke texture sliding and stroke texture stretching. This paper proposes a n...
Pierre Bénard, Forrester Cole, Aleksey Golo...
SI3D
2009
ACM
14 years 2 months ago
Human video textures
This paper describes a data-driven approach for generating photorealistic animations of human motion. Each animation sequence follows a user-choreographed path and plays continuou...
Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, ...
HUMO
2007
Springer
14 years 3 months ago
Silhouette Based Generic Model Adaptation for Marker-Less Motion Capturing
This work presents a marker-less motion capture system that incorporates an approach to smoothly adapt a generic model mesh to the individual shape of a tracked person. This is don...
Martin Sunkel, Bodo Rosenhahn, Hans-Peter Seidel
VISSYM
2007
14 years 1 days ago
TrustNeighborhoods: Visualizing Trust in Distributed File Sharing Systems
We present TrustNeighborhoods, a security trust visualization for situational awareness on the Internet aimed at novice and intermediate users of a distributed file sharing system...
Niklas Elmqvist, Philippas Tsigas
IV
2000
IEEE
221views Visualization» more  IV 2000»
14 years 2 months ago
Animated Texture Alpha-Masks for Flow Visualization
A method of using a moving texture alpha-mask to represent scientific data is described, for the purpose of visualizing continuous fluid dynamics fields. The method combines strea...
Ian Curington