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» Controller design for human-robot interaction
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130
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NIME
2005
Springer
148views Music» more  NIME 2005»
15 years 9 months ago
Bangarama: Creating Music with Headbanging
Bangarama is a music controller using headbanging as the primary interaction metaphor. It consists of a head-mounted tilt sensor and a guitar-shaped controller that does not requi...
Laszlo Bardos, Stefan Korinek, Eric Lee, Jan Borch...
133
Voted
CHI
2007
ACM
16 years 4 months ago
BodySpace: inferring body pose for natural control of a music player
We describe the BodySpace system, which uses inertial sensing and pattern recognition to allow the gestural control of a music player by placing the device at different parts of t...
Steven Strachan, Roderick Murray-Smith, M. Sile O'...
127
Voted
AAAI
1997
15 years 5 months ago
Building Brains for Rooms: Designing Distributed Software Agents
This paper argues that complex, embedded software agent systems are best constructed with parallel, layered architectures. These systems resemble Minskian Societies of Mind and Br...
Michael H. Coen
147
Voted
MM
2006
ACM
105views Multimedia» more  MM 2006»
15 years 9 months ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
134
Voted
MOBILITY
2009
ACM
15 years 8 months ago
Context-sensitive authorization in interaction patterns
Main requirement of recent computing environments, like mobile and then ubiquitous computing, is to adapt applications to context. On the other hand, access control generally trus...
Vincent Hourdin, Jean-Yves Tigli, Stephane Lavirot...