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» Controlling a camera in a virtual environment
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VR
2007
IEEE
153views Virtual Reality» more  VR 2007»
14 years 1 months ago
Joystick mapped Augmented Reality Cues for End-Effector controlled Tele-operated Robots
End-effector control of robots using just remote camera views is difficult due to lack of perceived correspondence between the joysticks and the end-effector coordinate frame. Thi...
Aditya Nawab, Keshav Chintamani, R. Darin Ellis, G...
ICRA
2005
IEEE
249views Robotics» more  ICRA 2005»
14 years 1 months ago
Image-based Control of Mobile Robot with Central Catadioptric Cameras
— To close the loop between motion and vision, tracked visual features must remain in the camera field of view (visibility constraint). To overcome the visibility constraint, vi...
Hicham Hadj-Abdelkader, Youcef Mezouar, Nicolas An...
INTETAIN
2005
Springer
14 years 1 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
ICRA
2006
IEEE
180views Robotics» more  ICRA 2006»
14 years 1 months ago
Active Control for Single Camera SLAM
— In this paper we consider a single hand-held camera performing SLAM at video rate with generic 6DOF motion. The aim is to optimise both the localisation of the sensor and build...
Teresa Vidal-Calleja, Andrew J. Davison, Juan Andr...
CVPR
2004
IEEE
14 years 9 months ago
Making One Object Look Like Another: Controlling Appearance Using a Projector-Camera System
We present a method for controlling the appearance of an arbitrary 3D object using a projector and a camera. Our goal is to make one object look like another by projecting a caref...
Michael D. Grossberg, Harish Peri, Shree K. Nayar,...