When creating a cel animation, the animators often use 3D character models to add some effects on the character or to generate intermediate images between the key frames. However,...
We present Build-by-Number, a technique for quickly designing architectural structures that can be rendered photorealistically at interactive rates. We combine image-based capturi...
We present an incremental system that builds accurate CAD models of objects from multiple range images. Using a hybrid of surface mesh and volumetric representations, the system c...
Abstract— Owing to the recent trend of using applicationspecific instruction-set processors (ASIP), many Architecture Description Languages (ADLs) have been created. They specif...
Abstract. We investigate a strategy for reconstructing of buildings from multiple (uncalibrated) images. In a similar manner to the Facade approach we first generate a coarse piece...