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CHI
2006
ACM
14 years 8 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
GECCO
2004
Springer
137views Optimization» more  GECCO 2004»
14 years 1 months ago
Achieving Shorter Search Times in Voice Conversion Using Interactive Evolution
We have already proposed using evolutionary computation to adjust the voice quality conversion parameters, and we have reported that this approach produces results that are not onl...
Yuji Sato
VIS
2007
IEEE
181views Visualization» more  VIS 2007»
14 years 9 months ago
Shadow-Driven 4D Haptic Visualization
Just as we can work with two-dimensional floor plans to communicate 3D architectural design, we can exploit reduced-dimension shadows to manipulate the higher-dimensional objects ...
Hui Zhang, Andrew J. Hanson
CHI
2004
ACM
14 years 8 months ago
Virtual guiding avatar: an effective procedure to reduce simulator sickness in virtual environments
This study developed a new procedure, a Virtual Guiding Avatar (VGA), which combined self-motion prediction cues and an independent visual background (IVB) to alleviate simulator ...
James Jeng-Weei Lin, Habib Abi-Rached, Michal Laha...
IROS
2007
IEEE
210views Robotics» more  IROS 2007»
14 years 1 months ago
Extrinsic self calibration of a camera and a 3D laser range finder from natural scenes
— In this paper, we describe a new approach for the extrinsic calibration of a camera with a 3D laser range finder, that can be done on the fly. This approach does not require an...
Davide Scaramuzza, Ahad Harati, Roland Siegwart