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CIDM
2007
IEEE
14 years 2 months ago
Structure Prediction in Temporal Networks using Frequent Subgraphs
— There are several types of processes which can be modeled explicitly by recording the interactions between a set of actors over time. In such applications, a common objective i...
Mayank Lahiri, Tanya Y. Berger-Wolf
CHI
2007
ACM
14 years 8 months ago
A game design methodology to incorporate social activist themes
Can a set of articulated and tested methodologies be created whose endpoint is the reliable capacity for taking activist social themes into account? In this paper we explore a var...
Mary Flanagan, Helen Nissenbaum
INTERACT
2003
13 years 9 months ago
Managing one's Social Network: Does Age Make a Difference?
: Keeping in touch with family and friends should be easier now that we have a repertoire of communication tools available to us (e.g. SMS, IM, email, mobile and landline phones). ...
Hilary Smith, Yvonne Rogers, Mark Brady
CHI
2004
ACM
14 years 8 months ago
A social proxy for distributed tasks: design and evaluation of a working prototype
This paper describes an approach to managing tasks and processes that are distributed across a large number of people. The basic idea is to use a social visualization called a tas...
Thomas Erickson, Wei Huang, Catalina Danis, Wendy ...
CANDC
2009
ACM
13 years 11 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell