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ECTEL
2007
Springer
14 years 4 months ago
Modelling the Virtual Company Educational Scenario Competence Assessment in the Cooper Environment
The Virtual Company educational scenario engages students in a professional setting for working and learning. Students are enabled to develop competencies that are derived from pro...
Howard Spoelstra, Vlad Posea, Jan van Bruggen, Rob...
VR
2010
IEEE
235views Virtual Reality» more  VR 2010»
13 years 8 months ago
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
VirtualizeMe introduces a new design for a fully immersive TeleImmersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creatio...
Daniel Knoblauch, Pau Moreno Font, Falko Kuester
IV
2002
IEEE
99views Visualization» more  IV 2002»
14 years 2 months ago
Rigorous Exploration of Medical Data in Collaborative Virtual Reality Applications
We describe a virtual reality widget library and two medical applications. These applications, built on the widget library, make use of collaborative interaction techniques. These...
Fred Dech, Jonathan C. Silverstein
HAPTICS
2005
IEEE
14 years 3 months ago
Using Collaborative Haptics in Remote Surgical Training
We describe the design and trial of a remotely conducted surgical master class, using a haptic virtual environment as an integral part of the learning process. In the trial, we li...
Chris Gunn, Matthew A. Hutchins, Duncan Stevenson,...
ICMCS
1996
IEEE
106views Multimedia» more  ICMCS 1996»
14 years 2 months ago
CALVIN: An Immersimedia Design Environment Utilizing Heterogeneous Perspectives
In this paper we describe CALVIN, an immersive multimedia approach to applying virtual reality in architectural design and collaborative visualization emphasizing heterogeneous pe...
Jason Leigh, Andrew E. Johnson