Sciweavers

290 search results - page 15 / 58
» Dancing-to-Music Character Animation
Sort
View
GRAPHICSINTERFACE
2000
13 years 10 months ago
Animating Athletic Motion Planning By Example
Character animation is usually reserved for highly skilled animators and computer programmers because few of the available tools allow the novice or casual user to create compelli...
Ronald A. Metoyer, Jessica K. Hodgins

Publication
261views
13 years 9 months ago
GPU Rigid Skinning based on a Refined Skeletonization Method
In this paper, we present a skeletal rigid skinning approach. First, we describe a skeleton extraction technique that produces refined skeletons appropriate for animation from deco...
Andreas Vasilakis, Ioannis Fudos
PRESENCE
2008
155views more  PRESENCE 2008»
13 years 9 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau
MIG
2010
Springer
13 years 7 months ago
Why Is the Creation of a Virtual Signer Challenging Computer Animation?
Virtual signers communicating in signed languages are a very interesting tool to serve as means of communication with deaf people and improve their access to services and informati...
Nicolas Courty, Sylvie Gibet
ICMCS
2000
IEEE
126views Multimedia» more  ICMCS 2000»
14 years 20 days ago
Interactive Artificial Life based on Behavior and Perception in a Virtual Environment
A cyber-character is a kind of artificial life inhabiting a virtual world. To be a life form in the virtual world, cyber characters need sensors and control systems. The sensor sy...
Hyun Seung Yang, Hyun-jin Park, Yong-Jin Cho