Sciweavers

1302 search results - page 197 / 261
» Deductive Plan Generation
Sort
View
GECCO
2006
Springer
123views Optimization» more  GECCO 2006»
13 years 11 months ago
Real-time construction of aircraft landing schedules using an evolutionary algorithm
This poster investigates the use of Evolutionary Algorithms (EAs) to optimise solutions to the Dynamic Aircraft Landing Problem (DALP). The approach adopted here uses an EA to evo...
Neil Urquhart
ICMCS
2000
IEEE
126views Multimedia» more  ICMCS 2000»
13 years 11 months ago
Interactive Artificial Life based on Behavior and Perception in a Virtual Environment
A cyber-character is a kind of artificial life inhabiting a virtual world. To be a life form in the virtual world, cyber characters need sensors and control systems. The sensor sy...
Hyun Seung Yang, Hyun-jin Park, Yong-Jin Cho
DLOG
2007
13 years 10 months ago
Adding ABoxes to a Description Logic with Uniqueness Constraints via Path Agreements
We now know that the addition of a concept constructor called a Path Functional Dependency (PFD) to the Boolean-complete description logic DLF leads to undecidability of ABox consi...
Vitaliy L. Khizder, David Toman, Grant E. Weddell
DIMEA
2008
218views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Augmented reality for games
In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show ...
Filipe Costa Luz, Vasco Bila, José Maria Di...
HCI
2007
13 years 9 months ago
Social Puppets: Towards Modular Social Animation for Agents and Avatars
State-of-the-art computer graphics can give autonomous agents a compelling appearance as animated virtual characters. Typically the agents are directly responsible for controlling ...
Hannes Högni Vilhjálmsson, Chirag Merc...