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3DPVT
2006
IEEE
240views Visualization» more  3DPVT 2006»
14 years 1 months ago
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
Neil Birkbeck, Dana Cobzas, Martin Jägersand
CBMS
2008
IEEE
14 years 2 months ago
Thyroid Texture Representation via Noise Resistant Image Features
The robustness of textural features on speckle noise is of vital importance for ultrasound imaging. A set of novel fuzzy features for thyroid ultrasound texture representation, de...
Eystratios G. Keramidas, Dimitrios K. Iakovidis, D...
ICRA
2010
IEEE
222views Robotics» more  ICRA 2010»
13 years 6 months ago
Pose estimation in heavy clutter using a multi-flash camera
We propose a novel solution to object detection, localization and pose estimation with applications in robot vision. The proposed method is especially applicable when the objects ...
Ming-Yu Liu, Oncel Tuzel, Ashok Veeraraghavan, Ram...
3DPVT
2006
IEEE
151views Visualization» more  3DPVT 2006»
14 years 1 months ago
Distortion-Sensitive Synthesis of Texture and Geometry in Interactive 3D Visualization
This paper addresses the problem of remote browsing of 3D scenes. Texture and geometry information are both available at server side in the form of scalably compressed images and ...
Nicola Brusco, Pietro Zanuttigh, David Taubman, Gu...
GRAPHICSINTERFACE
2003
13 years 9 months ago
Hardware-Accelerated Visual Hull Reconstruction and Rendering
We present a novel algorithm for simultaneous visual hull reconstruction and rendering by exploiting off-theshelf graphics hardware. The reconstruction is accomplished by projecti...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel