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» Depth Texture Representation for Image Based Rendering
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ICCV
2009
IEEE
15 years 2 months ago
Piecewise Planar Stereo for Image-based Rendering
We present a novel multi-view stereo method designed for image-based rendering that generates piecewise planar depth maps from an unordered collection of photographs. First a di...
Sudipta N. Sinha, Drew Steedly and Richard Szelisk...
VRST
2004
ACM
14 years 2 months ago
Modeling and rendering of walkthrough environments with panoramic images
An important, potential application of image-based techniques is to create photo-realistic image-based environments for interactive walkthrough. However, existing image-based stud...
Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau
CVPR
2010
IEEE
14 years 3 months ago
Dominant Orientation Templates for Real-Time Detection of Texture-Less Objects
We present a method for real-time 3D object detection that does not require a time consuming training stage, and can handle untextured objects. At its core, is a novel tem- plat...
Stefan Hinterstoisser, Vincent Lepetit, Slobodan I...
ECCV
1998
Springer
14 years 11 months ago
Perceptual Smoothing and Segmentation of Colour Textures
An approach for perceptual segmentation of colour image textures is described. A multiscale representation of the texture image, generated by a multiband smoothing algorithm based ...
Maria Petrou, Majid Mirmehdi, M. Coors
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 10 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau