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» Depth Texture Representation for Image Based Rendering
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ICCV
2009
IEEE
16 years 9 months ago
Piecewise Planar Stereo for Image-based Rendering
We present a novel multi-view stereo method designed for image-based rendering that generates piecewise planar depth maps from an unordered collection of photographs. First a di...
Sudipta N. Sinha, Drew Steedly and Richard Szelisk...
VRST
2004
ACM
15 years 9 months ago
Modeling and rendering of walkthrough environments with panoramic images
An important, potential application of image-based techniques is to create photo-realistic image-based environments for interactive walkthrough. However, existing image-based stud...
Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau
139
Voted
CVPR
2010
IEEE
15 years 10 months ago
Dominant Orientation Templates for Real-Time Detection of Texture-Less Objects
We present a method for real-time 3D object detection that does not require a time consuming training stage, and can handle untextured objects. At its core, is a novel tem- plat...
Stefan Hinterstoisser, Vincent Lepetit, Slobodan I...
116
Voted
ECCV
1998
Springer
16 years 5 months ago
Perceptual Smoothing and Segmentation of Colour Textures
An approach for perceptual segmentation of colour image textures is described. A multiscale representation of the texture image, generated by a multiband smoothing algorithm based ...
Maria Petrou, Majid Mirmehdi, M. Coors
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 5 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau