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» Depth Texture Representation for Image Based Rendering
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123
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VIS
2004
IEEE
134views Visualization» more  VIS 2004»
16 years 4 months ago
Projecting Tetrahedra without Rendering Artifacts
Hardware-accelerated direct volume rendering of unstructured volumetric meshes is often based on tetrahedral cell projection, in particular, the Projected Tetrahedra (PT) algorith...
David S. Ebert, Martin Kraus, Wei Qiao
122
Voted
VISUALIZATION
2002
IEEE
15 years 8 months ago
Rendering The First Star In The Universe - A Case Study
For quantitative examination of phenomena that simultaneously occur on very different spatial and temporal scales, adaptive hierarchical schemes are required. A special numerical ...
Ralf Kähler, Donna Cox, Robert Patterson, Stu...
136
Voted
VISUALIZATION
2003
IEEE
15 years 9 months ago
Image Space Based Visualization of Unsteady Flow on Surfaces
We present a novel technique for direct visualization of unsteady flow on surfaces from computational fluid dynamics. The method generates dense representations of time-dependen...
Robert S. Laramee, Bruno Jobard, Helwig Hauser
152
Voted
CLEF
2005
Springer
15 years 9 months ago
Content-Based Retrieval of Medical Images by Combining Global Features
A combination of several classifiers using global features for the content description of medical images is proposed. Beside well known texture histogram features, downscaled repr...
Mark Oliver Güld, Christian Thies, Benedikt F...
156
Voted
ECCV
2004
Springer
15 years 9 months ago
Pose Invariant Face Recognition Under Arbitrary Unknown Lighting Using Spherical Harmonics
Abstract. We propose a new method for face recognition under arbitrary pose and illumination conditions, which requires only one training image per subject. Furthermore, no limitat...
Lei Zhang 0002, Dimitris Samaras