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MLDM
2001
Springer
14 years 7 hour ago
Local Learning Framework for Recognition of Lowercase Handwritten Characters
Abstract. This paper proposes a general local learning framework to effectively alleviate the complexities of classifier design by means of “divide and conquer” principle and ...
Jian-xiong Dong, Adam Krzyzak, Ching Y. Suen
ICIDS
2010
Springer
13 years 4 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
IE
2007
13 years 9 months ago
Speaking in character: using voice-over-IP to communicate within MMORPGs
While voice-over-IP has long been favoured as a communication medium by players of team-based online shooter games, it has recently also been appropriated by players of MMORPGs, a...
Greg Wadley, Martin R. Gibbs, Peter Benda
ICALT
2008
IEEE
14 years 2 months ago
An Intelligent Engine for the Generation of Adaptive Tutorials
The goal of this work is the design and construction of adaptive tutorials based on the application of algorithms for the automatic resolution of problems which can be used to aut...
Tomás Álvarez, Carmen Escribano, Dan...
TOG
2012
193views Communications» more  TOG 2012»
11 years 10 months ago
Continuous character control with low-dimensional embeddings
Interactive, task-guided character controllers must be agile and responsive to user input, while retaining the flexibility to be readily authored and modified by the designer. C...
Sergey Levine, Jack M. Wang, Alexis Haraux, Zoran ...