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» Design Patterns for Augmented Reality Systems
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ISMAR
2003
IEEE
14 years 25 days ago
BlueTrak-A Wireless Six Degrees of Freedom Motion Tracking System
We present a six degrees of freedom tracking system, which is wireless and scalable concerning the tracking volume and the number of devices being tracked. This is achieved by the...
Hans Krüger, Lasse Klingbeil, Edgar Kraft, Re...
IUI
2000
ACM
13 years 12 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
VR
2007
IEEE
135views Virtual Reality» more  VR 2007»
14 years 1 months ago
A Nested Marker for Augmented Reality
A Nested Marker, a novel visual marker for camera calibration in Augmented Reality (AR), enables accurate calibration even when the observer is moving very close to or far away fr...
Keisuke Tateno, Itaru Kitahara, Yuichi Ohta
IV
2005
IEEE
197views Visualization» more  IV 2005»
14 years 1 months ago
Mobile Augmented Reality Techniques for GeoVisualisation
This paper presents the first prototype of an interactive visualisation framework specifically designed for presenting geographical information in both indoor and outdoor environm...
Fotis Liarokapis, Ian Greatbatch, David Mountain, ...
VRST
2005
ACM
14 years 1 months ago
POLAR: portable, optical see-through, low-cost augmented reality
We describe POLAR, a portable, optical see-through, low-cost augmented reality system, which allows a user to see annotated views of small to medium-sized physical objects in an u...
Alex Olwal, Tobias Höllerer