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WSC
2007
13 years 10 months ago
Work smarter, not harder: guidelines for designing simulation experiments
We present the basic concepts of experimental design, the types of goals it can address, and why it is such an important and useful tool for simulation. A well-designed experiment...
Susan M. Sanchez
HCI
2007
13 years 9 months ago
Testing Object Management (TOM): A Prototype for Usability Knowledge Management in Global Software
The collection and sharing of results from usability laboratories around the world has not yet made good use of emerging models of Internetbased knowledge sharing technologies. Thi...
Ian Douglas
TVCG
2010
153views more  TVCG 2010»
13 years 6 months ago
Hierarchical Aggregation for Information Visualization: Overview, Techniques, and Design Guidelines
—We present a model for building, visualizing, and interacting with multiscale representations of information visualization techniques using hierarchical aggregation. The motivat...
Niklas Elmqvist, Jean-Daniel Fekete
IV
2005
IEEE
142views Visualization» more  IV 2005»
14 years 1 months ago
Beyond Guidelines: What Can We Learn from the Visual Information Seeking Mantra?
The field of information visualization offers little methodological guidance to practitioners who seek to design novel systems. Though many sources describe the foundations of the...
Brock Craft, Paul A. Cairns
DATE
2008
IEEE
126views Hardware» more  DATE 2008»
14 years 2 months ago
Design Guidelines for Metallic-Carbon-Nanotube-Tolerant Digital Logic Circuits
Metallic Carbon Nanotubes (CNTs) create source-drain shorts in Carbon Nanotube Field Effect Transistors (CNFETs), causing excessive leakage, degraded noise margin and delay variat...
Jie Zhang, Nishant Patil, Subhasish Mitra