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» Design Patterns for Reconfigurable Computing
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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 9 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
EUROPAR
2009
Springer
14 years 1 months ago
Dynamic Virtual Cluster Reconfiguration for Efficient IaaS Provisioning
Abstract. Cloud computing is an emerging paradigm to provide Infrastructure as a Service (IaaS). In this paper we present NEPTUNE-IaaS, a software system able to support the whole ...
Vittorio Manetti, Pasquale Di Gennaro, Roberto Bif...
EXPCS
2007
14 years 1 months ago
RiceNIC: a reconfigurable network interface for experimental research and education
The evaluation of new network server architectures is usually performed experimentally using either a simulator or a hardware prototype. Accurate simulation of the hardwaresoftwar...
Jeffrey Shafer, Scott Rixner
RAS
2006
129views more  RAS 2006»
13 years 10 months ago
Self-reconfigurable M-TRAN structures and walker generation
The M-TRAN is a modular robot capable of both three-dimensional self-reconfiguration and whole body locomotion. Introducing regularity in allowed structures reduced difficulties o...
Haruhisa Kurokawa, Eiichi Yoshida, Kohji Tomita, A...
IPPS
2006
IEEE
14 years 4 months ago
Reconfiguration of embedded Java applications
This work presents the development of a coarse grain reconfigurable unit to be coupled to a native Java microcontroller, which is designed for an optimized execution of the embedd...
João Cláudio Soares Otero, Flá...