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» Design Recovery of a Two Level System
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EUROPLOP
2006
13 years 9 months ago
User Interaction Design Patterns for Information Retrieval Systems
ern collection presented here consists of 10 patterns on two levels of abstraction. To say that clearly: It is by far not complete regarding the known best practices in UI design i...
Martin Schmettow
CORR
2010
Springer
157views Education» more  CORR 2010»
13 years 7 months ago
A Survey on Network Codes for Distributed Storage
Distributed storage systems often introduce redundancy to increase reliability. When coding is used, the repair problem arises: if a node storing encoded information fails, in orde...
Alexandros G. Dimakis, Kannan Ramchandran, Yunnan ...
EVOW
2010
Springer
14 years 2 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
ICCAD
2010
IEEE
119views Hardware» more  ICCAD 2010»
13 years 5 months ago
Symbolic system level reliability analysis
Abstract--More and more embedded systems provide a multitude of services, implemented by a large number of networked hardware components. In early design phases, dimensioning such ...
Michael Glaß, Martin Lukasiewycz, Felix Reim...
FPL
2005
Springer
140views Hardware» more  FPL 2005»
14 years 1 months ago
A Low-Energy FPGA: Architecture Design and Software-Supported Design Flow
The aim of the PhD thesis is the development of systematic methodologies both for hardware and software level for designing low-energy and performance efficient reconfigurable sys...
K. Siozios, Dimitrios Soudris, Adonios Thanailakis