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DIGRA
2003
Springer
14 years 2 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
IEEECGIV
2009
IEEE
13 years 6 months ago
General Shape Grammar Interpreter for Intelligent Designs Generations
Shape grammars play an important role in a new generation of tools for the analysis and design of products. In this work we present a general tool named Shape Grammar Interpreter (...
Tomas Trescak, Inmaculada Rodríguez, Marc E...
ASPDAC
2010
ACM
137views Hardware» more  ASPDAC 2010»
13 years 7 months ago
Improved on-chip router analytical power and area modeling
Over the course of this decade, uniprocessor chips have given way to multi-core chips which have become the primary building blocks of today's computer systems. The presence o...
Andrew B. Kahng, Bill Lin, Kambiz Samadi
CGI
2000
IEEE
14 years 1 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
SOFTVIS
2010
ACM
13 years 7 months ago
VIPERS: visual prototyping environment for real-time imaging systems
This paper presents a novel environment for the visual design and prototyping of computer vision systems. The proposed environment consists of a modular architecture, where each m...
Frédéric Jean, Alexandra Branzan Alb...