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NETGAMES
2006
ACM
15 years 10 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
IV
2005
IEEE
105views Visualization» more  IV 2005»
15 years 9 months ago
Learnability of Interactive Coordinated-View Visualizations
This paper examines the Human Computer Interaction issue of learnability of interactive coordinated-view visualizations. We take the case of DataMaps, a Census data visualization ...
Sujatha Krishnamoorthy, Christopher North
130
Voted
ICCAD
1999
IEEE
80views Hardware» more  ICCAD 1999»
15 years 8 months ago
What is the cost of delay insensitivity?
Deep submicron technology calls for new design techniques, in which wire and gate delays are accounted to have equal or nearly equal effect on circuit behaviour. Asynchronous spee...
Hiroshi Saito, Alex Kondratyev, Jordi Cortadella, ...
138
Voted
MOBISYS
2007
ACM
16 years 3 months ago
Preserving location privacy in wireless lans
The broadcast and tetherless nature of wireless networks and the widespread deployment of Wi-Fi hotspots makes it easy to remotely locate a user by observing her wireless signals....
Tao Jiang, Helen J. Wang, Yih-Chun Hu
FC
2010
Springer
226views Cryptology» more  FC 2010»
15 years 7 months ago
Shoulder-Surfing Safe Login in a Partially Observable Attacker Model
Abstract. Secure login methods based on human cognitive skills can be classified into two categories based on information available to a passive attacker: (i) the attacker fully ob...
Toni Perkovic, Mario Cagalj, Nitesh Saxena