Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters t...
As ubiquitous computing becomes increasingly mobile and social, personal information sharing will likely increase in frequency, the variety of friends to share with, and range of ...
Jason Wiese, Patrick Gage Kelley, Lorrie Faith Cra...
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
This paper describes the design, implementation and evaluation of Native Client, a sandbox for untrusted x86 native code. Native Client aims to give browser-based applications the...
Bennet Yee, David Sehr, Gregory Dardyk, J. Bradley...
Performing sensitive online transactions using computers found in cybercaf´es and public libraries is risky. The untrusted nature of these machines creates a target rich environm...
Ravi Chandra Jammalamadaka, Timothy W. van der Hor...