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» Design for Privacy in Ubiquitous Computing Environments
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AGENTS
2001
Springer
14 years 13 days ago
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters t...
Jonathan Gratch, Stacy Marsella
HUC
2011
Springer
12 years 7 months ago
Are you close with me? are you nearby?: investigating social groups, closeness, and willingness to share
As ubiquitous computing becomes increasingly mobile and social, personal information sharing will likely increase in frequency, the variety of friends to share with, and range of ...
Jason Wiese, Patrick Gage Kelley, Lorrie Faith Cra...
NETGAMES
2006
ACM
14 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
SP
2009
IEEE
144views Security Privacy» more  SP 2009»
14 years 2 months ago
Native Client: A Sandbox for Portable, Untrusted x86 Native Code
This paper describes the design, implementation and evaluation of Native Client, a sandbox for untrusted x86 native code. Native Client aims to give browser-based applications the...
Bennet Yee, David Sehr, Gregory Dardyk, J. Bradley...
ACSAC
2006
IEEE
14 years 2 months ago
Delegate: A Proxy Based Architecture for Secure Website Access from an Untrusted Machine
Performing sensitive online transactions using computers found in cybercaf´es and public libraries is risky. The untrusted nature of these machines creates a target rich environm...
Ravi Chandra Jammalamadaka, Timothy W. van der Hor...