Sciweavers

6009 search results - page 991 / 1202
» Design-oriented human-computer interaction
Sort
View
ACMACE
2009
ACM
14 years 5 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
ACMACE
2009
ACM
14 years 5 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
HAPTICS
2008
IEEE
14 years 5 months ago
A Vibrotactile Device for Display of Virtual Ground Materials in Walking
We present a floor tile designed to provide the impression of walking on different ground materials, such as gravel, carpet, or stone. The device uses affordable and commerciall...
Yon Visell, Jeremy R. Cooperstock, Bruno L. Giorda...
HAPTICS
2008
IEEE
14 years 5 months ago
Haptic Feedback Based on Physically Based Modeling for Cellular Manipulation Systems
This paper focuses on developing a haptic rendering technique for cellular manipulation using image processing techniques and physically based models. The interaction forces betwee...
Jungsik Kim, Farrokh Janabi-Sharifi, Jung Kim
HAPTICS
2007
IEEE
14 years 5 months ago
Visuo-Haptic Systems: Half-Mirrors Considered Harmful
In recent years, systems that allow users to see and touch virtual objects in the same space (visuo-haptic systems) are being investigated. Most research projects are employing a ...
Christian Sandor, Shinji Uchiyama, Hiroyuki Yamamo...