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NETGAMES
2006
ACM
14 years 2 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
PVM
2010
Springer
13 years 6 months ago
Enabling Concurrent Multithreaded MPI Communication on Multicore Petascale Systems
With the ever-increasing numbers of cores per node on HPC systems, applications are increasingly using threads to exploit the shared memory within a node, combined with MPI across ...
Gábor Dózsa, Sameer Kumar, Pavan Bal...
MOBISYS
2006
ACM
14 years 7 months ago
FireWxNet: a multi-tiered portable wireless system for monitoring weather conditions in wildland fire environments
In this paper we present FireWxNet, a multi-tiered portable wireless system for monitoring weather conditions in rugged wildland fire environments. FireWxNet provides the fire fig...
Carl Hartung, Richard Han, Carl Seielstad, Saxon H...
COMPUTER
1998
131views more  COMPUTER 1998»
13 years 8 months ago
Windows NT Clustering Service
ER ABSTRACTIONS ter service uses several abstractions— including resource, resource dependencies, and resource groups—to simplify both the cluster service itself and user-visib...
Rod Gamache, Rob Short, Mike Massa
ICFP
2003
ACM
14 years 8 months ago
Functional automatic differentiation with dirac impulses
Functional Reactive Programming (FRP) is a framework for reactive programming in a functional setting. FRP has been applied to a number of domains, such as graphical animation, gr...
Henrik Nilsson