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» Designing Pervasive Games for Learning
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ICML
1998
IEEE
14 years 8 months ago
Multiagent Reinforcement Learning: Theoretical Framework and an Algorithm
In this paper, we adopt general-sum stochastic games as a framework for multiagent reinforcement learning. Our work extends previous work by Littman on zero-sum stochastic games t...
Junling Hu, Michael P. Wellman
ICALT
2008
IEEE
14 years 2 months ago
Multisensory Games for Dyslexic Children
A significant problem faced by dyslexic children is a lack of learning technologies designed to help children learn in settings when there is no personal teaching assistance. This...
James Ohene-Djan, Rahima Begum
CSEE
2006
Springer
13 years 11 months ago
SimVBSE: Developing a Game for Value-Based Software Engineering
The development of games in aid of improving and enriching a student's learning experience is again on the rise. The beer game [6] in the field of system dynamics was develop...
Apurva Jain, Barry W. Boehm
CHI
2003
ACM
14 years 7 months ago
Kana no senshi (kana warrior): a new interface for learning Japanese characters
This paper presents the design and testing of Kana Warrior, a new interface for basic Japanese character recognition based on a game-style user interface. Kana Warrior is a game d...
Kristen Stubbs
ICEIS
2003
IEEE
14 years 24 days ago
Knowledge Construction in E-Learning - Designing an E-Learning Environment
: In the traditional classroom, students learned to depend on tutors for their motivation, direction, goal setting, progress monitoring, self-assessment, and achievement. A fundame...
Kecheng Liu, Shirley Williams, Lily Sun