Sciweavers

1993 search results - page 121 / 399
» Designing and Building Parallel Program
Sort
View
HAPTICS
2002
IEEE
14 years 29 days ago
Optimal Design Method for Selective Nerve Stimulation and Its Application to Electrocutaneous Display
We have developed a tactile display that uses electric current from the skin surface as a stimulus. Our main objective was to independently stimulate a variety of mechanoreceptors...
Hiroyuki Kajimoto, Naoki Kawakami, Susumu Tachi
AADEBUG
2005
Springer
13 years 10 months ago
On the design of a pervasive debugger
Increased reuse of software components has led to a software mishmash as existing packages are used as building blocks for new systems. Current debuggers cannot cope with the intr...
Alex Ho, Steven Hand
TOSEM
2002
69views more  TOSEM 2002»
13 years 7 months ago
Mixin layers: an object-oriented implementation technique for refinements and collaboration-based designs
A "refinement" is a functionality addition to a software project that can affect multiple dispersed implementation entities (functions, classes, etc.). In this paper, we...
Yannis Smaragdakis, Don S. Batory
MIDDLEWARE
2005
Springer
14 years 1 months ago
Matrix: Adaptive Middleware for Distributed Multiplayer Games
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
WCRE
2002
IEEE
14 years 28 days ago
Estimating Potential Parallelism for Platform Retargeting
Scientific, symbolic, and multimedia applications present diverse computing workloads with different types of inherent parallelism. Tomorrow’s processors will employ varying com...
Linda M. Wills, Tarek M. Taha, Lewis B. Baumstark ...