General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
Though the Palm is mainly a business tool, many games have been developed for it and more are published daily. This article starts by examining the status of game development on t...
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...