Sciweavers

3582 search results - page 143 / 717
» Designing games with a purpose
Sort
View
CE
2007
111views more  CE 2007»
13 years 10 months ago
Developing strategic and reasoning abilities with computer games at primary school level
The paper reports a small-scale, long-term pilot project designed to foster strategic and reasoning abilities in young primary school pupils by engaging them in a number of comput...
Rosa Maria Bottino, Lucia Ferlino, Michela Ott, Ma...
PUC
2010
121views more  PUC 2010»
13 years 8 months ago
Expressing and interpreting emotional movements in social games with robots
This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
Emilia I. Barakova, Tino Lourens
ATAL
2008
Springer
14 years 9 days ago
GS3 and Tartanian: game theory-based heads-up limit and no-limit Texas Hold'em poker-playing programs
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
NETGAMES
2006
ACM
14 years 4 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
CODES
2003
IEEE
14 years 3 months ago
A low power scheduler using game theory
In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of schedulin...
N. Ranganathan, Ashok K. Murugavel