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MM
2009
ACM
139views Multimedia» more  MM 2009»
14 years 2 months ago
Interacting with a personal cubic 3D display
We describe a demonstration of four novel interaction techniques for a cubic head-coupled 3D display. The interactions illustrated include: viewing a static scene, navigating thro...
Billy Lam, Ian Stavness, Ryan Barr, Sidney Fels
ICRA
2010
IEEE
109views Robotics» more  ICRA 2010»
13 years 6 months ago
A robot companion for inclusive games: A user-centred design perspective
— This article presents the design of Iromec, a modular robot companion tailored towards engaging in social exchanges with children with different disabilities with the aim to em...
Patrizia Marti, Leonardo Giusti
CHI
2005
ACM
14 years 8 months ago
Incorporating physical co-presence at events into digital social networking
As mobile devices become location-aware, it will become possible to know when people are physically co-located and to incorporate this information into social software. Is this va...
Scott Counts, John Geraci
MKTSCI
2010
140views more  MKTSCI 2010»
13 years 2 months ago
Demand Estimation with Social Interactions and the Implications for Targeted Marketing
The role that social interactions play in the purchase decisions of consumers is of growing interest to marketers. Consumers' decisions not only depend on information they re...
Wesley R. Hartmann
ACMACE
2005
ACM
14 years 1 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...