We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
This paper presents a novel 3D deformable surface that we call an active polyhedron. Rooted in surface evolution theory, an active polyhedron is a polyhedral surface whose vertice...
This paper explores how shape, motion, and lighting interact in the case of a two-frame motion sequence. We consider a rigid object with Lambertian reflectance properties undergoi...
In this paper we present a novel approach using a 4D (x,y,z,t) action feature model (4D-AFM) for recognizing actions from arbitrary views. The 4D-AFM elegantly encodes shape and m...
It's often important to analyze shapes as made up of parts. But there are two ways to think of how parts fit together. We can characterize the remainder of a shape after a pa...