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JMM2
2006
111views more  JMM2 2006»
13 years 10 months ago
Employing the Hand as an Interface Device
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
Afshin Sepehri, Yaser Yacoob, Larry S. Davis
CVPR
2005
IEEE
14 years 12 months ago
Active Polyhedron: Surface Evolution Theory Applied to Deformable Meshes
This paper presents a novel 3D deformable surface that we call an active polyhedron. Rooted in surface evolution theory, an active polyhedron is a polyhedral surface whose vertice...
Gregory G. Slabaugh, Gozde B. Unal
CVPR
2008
IEEE
14 years 12 months ago
A two-frame theory of motion, lighting and shape
This paper explores how shape, motion, and lighting interact in the case of a two-frame motion sequence. We consider a rigid object with Lambertian reflectance properties undergoi...
Ronen Basri, Darya Frolova
CVPR
2008
IEEE
14 years 12 months ago
Learning 4D action feature models for arbitrary view action recognition
In this paper we present a novel approach using a 4D (x,y,z,t) action feature model (4D-AFM) for recognizing actions from arbitrary views. The 4D-AFM elegantly encodes shape and m...
Pingkun Yan, Saad M. Khan, Mubarak Shah
ICCV
2007
IEEE
14 years 12 months ago
Separating Parts from 2D Shapes using Relatability
It's often important to analyze shapes as made up of parts. But there are two ways to think of how parts fit together. We can characterize the remainder of a shape after a pa...
Xiaofeng Mi, Douglas DeCarlo