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NETGAMES
2006
ACM
14 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
GI
2009
Springer
14 years 1 months ago
En passant Coupon Collection
: Spontaneous interaction in public places has evolved as crucial concern in interaction design, particularly in the domain of public advertising. Implicit interaction is a mode of...
Alois Ferscha, Wolfram Swoboda, Christoph Wimberge...
SIGCSE
2002
ACM
141views Education» more  SIGCSE 2002»
13 years 8 months ago
Teaching introductory Java through LEGO MINDSTORMS models
Innovative teachers are continually looking for creative ideas, both to get their ideas across and to hold the interest of their students. One of the latest trends is the use of L...
David J. Barnes
PODS
2006
ACM
95views Database» more  PODS 2006»
14 years 9 months ago
Randomized computations on large data sets: tight lower bounds
We study the randomized version of a computation model (introduced in [9, 10]) that restricts random access to external memory and internal memory space. Essentially, this model c...
André Hernich, Martin Grohe, Nicole Schweik...
CHI
2010
ACM
14 years 4 months ago
LensMouse: augmenting the mouse with an interactive touch display
We introduce LensMouse, a novel device that embeds a touch-screen display – or tangible ‘lens’ – onto a mouse. Users interact with the display of the mouse using direct to...
Xing-Dong Yang, Edward Mak, David C. McCallum, Pou...