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TVCG
2012
215views Hardware» more  TVCG 2012»
11 years 10 months ago
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation
Abstract—Head-mounted displays (HMDs) allow users to observe virtual environments (VEs) from an egocentric perspective. However, several experiments have provided evidence that e...
Falko Kellner, Benjamin Bolte, Gerd Bruder, Ulrich...
HCI
2007
13 years 9 months ago
3D Modeling and Design Supported Via Interscopic Interaction Strategies
3D modeling applications are widely used in many application domains ranging from CAD to industrial or graphics design. Desktop environments have proven to be a powerful user inter...
Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus...
ISVC
2010
Springer
13 years 6 months ago
Low Cost VR Meets Low Cost Multi-touch
This paper presents the design, implementation, and lessons learned from developing a multi-surface VR visualization environment. The environment combines a head-tracked vertical V...
Dane M. Coffey, Fedor Korsakov, Daniel F. Keefe
VLUDS
2010
184views Visualization» more  VLUDS 2010»
13 years 2 months ago
Advanced Visualization and Interaction Techniques for Large High-Resolution Displays
Large high-resolution displays combine the images of multiple smaller display devices to form one large display area. A total resolution that can easily comprise several hundred m...
Sebastian Thelen
IROS
2008
IEEE
133views Robotics» more  IROS 2008»
14 years 2 months ago
Haptic display of dynamic systems subject to holonomic constraints
Abstract— In this paper, we present a framework that enables an operator to haptically and visually interact with a dynamic simulation subject to virtual holonomic constraints. T...
Adolfo Rodriguez, Luis Basañez, J. Edward C...