This paper investigated whether learner’s personality features might have effects on uses of Web-based Hypermedia Systems, which has been used in the electronic learning (e-Lear...
This study investigated the desirable characteristics of anthropomorphized learning-companion agents for college students. First, interviews with six undergraduates explored their ...
We are exploring whether the use of facilities aimed at improving the learner’s motivation has an effect on learning food-chains and food-webs, but also on help-seeking behaviour...
Genaro Rebolledo-Mendez, Benedict du Boulay, Rosem...
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
Motivation to learn is affected by a student’s self-efficacy, goal orientation, locus of control and perceived task difficulty. In the classroom, teachers know how to motivate th...